In this presentation, reflections will be shared on developing an audio plugin trying to challenge conventional, highly technical, and often exclusionary narratives when it comes to audio software and hardware. This tool is conceived not just as a sound manipulation device, but as an open-source, accessible environment that prioritizes user experience over technical precision, inviting musicians and developers alike to explore sound in a playful way. The software fosters a creative dialogue with the user, sharing control and inviting unexpected outcomes.
Key to this residency has been learning to code in C++, a journey that shaped the creation of this plugin. Insights into this learning process will be shared, alongside a brief introduction to Digital Signal Processing (DSP) and the basics of coding sound with JUCE. This aims to demystify the process of building sound technologies, making them approachable for all.
What happens when we shift the focus of audio technology design toward accessibility and play? How can coding and designing tools with a DIY ethos empower individuals to have a better understanding of the tools they use? By centering on these questions, this research aims to rethink how we interact with digital audio tools.