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workspace for experimental music and sound art
residency
26/10/2015 - 31/10/2015

Sensonarium 1.0

a living instrooment study (2015/2016)



What if you were a particle of a sound? If you could perceive sound as being inside of it?



The interactive sound installation, Sensonarium, is a live in instrument, a living instrument,
a living room – any space, being an instrument. A membrane that holds a sound. Being in it, feeling the sound, one becomes a particle within. The structure simulates different elements. Triggering the chords, in specific order individually assigned for different element (metal, wood, water, fire, earth…), generates vibrations and frequency. The goal effect is for the spectator, while sitting inside the installation, to feel these vibrations and frequencies as being part of their insides, become the atom, the interior of elements thus feel closer and become one with it, with nature, with self.



During the residency images of microscopic slides of different elements (water, wood, pollen, earth, metal…) are to be examined for their visual structure. Using the system of examining different sounds and frequencies with cymatics, examining their visual structure and then stacking and combining them, the resulted image of these combined sounds becomes equivalent image to as if we could see the sound under the microscope. These combinations of frequencies, sounds, come to represent the closest visual equivalent to microscope slides that will in return be assigned to each of the examined elements and become their signature sound, the voice of the element.



The paired element and its sound would be further used in creating a piece and small interactive installation. Upon triggering and manipulating the installation the spectator can sense the vibration of this element, and thus feel as if he became part of its voice. The installations developed during the residency period will be of small dimensions (1:213), and there will be no more then 4 made, with each presenting one element. However, the idea is to further use collected data and in the future use it as input for building a 1:1 scale interactive installation, which could welcome a spectator inside, for experiencing this vibration in whole, making his perception of sound switch from his hearing being the membrane within which the sound exists, to being a particle within sound.

SOUNDS
Paul Gründorfer - 19/6/24
Hannah Todt - 2/4/24
Reuben Da Rocha - 24/4/24


Q-O2 is supported by the Flemish Community, VGC and the European Union
Q-O2
Koolmijnenkaai 30-34
B-1080 Brussels
info@q-o2.be